Clash of Pokémon
A lane battler played with Pokémon. Two players, three minutes, two bridges.
Free. Nothing to download, and you can play as a guest before deciding whether you want an account.
How a match goes
- Three minutes. Both sides start with three towers. Take more of them than your opponent does, or take their king tower and end it early.
- Elixir is the whole economy. It fills on its own, slowly, for both players at once. Every card costs some. What you can afford decides what you can answer, and spending everything on one push is how most matches are lost.
- Six cards, chosen before the match. You draw from your own deck as you play, so a deck is a plan rather than a collection — a six-cost creature you cannot pay for is a card that never arrives.
- Types decide fights. The same matchups you already know. Water puts out fire here too, and bringing the wrong answer costs you the tower behind it.
- Creatures evolve. Play the same card enough times in one match and it grows into its next form, for the rest of that match.
What is in it
151 creatures, each with its own sprite, its own stats and its own move. Every one is animated in eight directions, drawn by the PMD Sprite Collab community. Three lane arenas, weather that changes what the ground does, and a ranked ladder if you want one.
real-time 1 v 1 browser free no download phone or desktop
Learn it properly
The Field Guide is the manual: elixir, towers, deploying, the type chart, evolution, and a searchable page for every creature in the game with its real numbers.
This is a non-commercial fan project. Pokémon and all related names, characters and artwork are © Nintendo, Game Freak and The Pokémon Company. This project is not affiliated with, endorsed by, or in any way associated with them.
Nothing here is sold. There are no advertisements, no purchases, no donations and no revenue of any kind, and there never will be. It exists because building it was interesting. If a rights holder would prefer it did not, say so and it will come down.